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All The Reasons Why Some Games Shouldn't Have An Easy Mode
All The Reasons Why Some Games Shouldn't Have An Easy Mode

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#Reasons #Games #Shouldn39t #Easy #Mode.

Mhrise,dark souls,elden ring,difficulty,easy mode.

All The Reasons Why Some Games Shouldn't Have An Easy Mode.

for some for all.

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30 thoughts on “All The Reasons Why Some Games Shouldn't Have An Easy Mode | ข้อมูลที่เกี่ยวข้องกับfor some for allที่มีรายละเอียดมากที่สุดทั้งหมด

  1. Eli B says:

    No difficulty slider is a feature, a bad one, but a feature none the less. Your equivalence here is similar to saying that we should not make limbs for amputees or people porn without limbs. "IT'S A FEATURE GUYS!!!! DONT CHANGE THE DIFFICULTY!!!"

  2. klaussone says:

    Guys we have already been here many times. The MMO genre was born out of super punishing hard games that required more devotion than many religions. But by making the games more and more accessible and making them more and more optimized, is how we get to get FF14 today. History is simply not on your side of the argument here. It was never the difficulty. Its always about the quality of all its components.

  3. Geoff Schnoogs says:

    Flawed reasoning because not every gamer has the same skillset. So what might be hard to you is impossible to another person and what is easy to you might be challenging to that same person.

    The idea that there should be one difficulty setting is both arrogant and an excuse for the laziness or incompetence of the developer.

  4. Pootis says:

    You're right. I didn't know what type of videogame I liked until I played one that was the creation of a developer's specific vision just like how the cutomers never said they liked extra chunky sause until they tried one

  5. Naterkix says:

    I really think that clip at the end sums up what Monster Hunter really is. Having fun with cute stuff like a doggo or exploding badgers and then sometimes a dragon shows up.

  6. Don Robbins says:

    Bloodborne was my first FromSoft game and the first few times I played it, I absolutely hated it. I would die and all the enemies were in the exact same place with full health. If I completed an area and even defeated the boss, I come back to the area and everything is exactly the same as if I had never been there. I thought this game is absolutely brutal and couldn't beleave there was no easy mode. I immediately swore off FromSoft games and could not figure out what all the fuss was about. I picked it back up about 2 months later and started to understand. I started to fall in love with it. Now BB is probably my favorite game of all time. I played the other FromSoft games and loved them. I am very glad that there is NO easy mode. I am very glad that there isn't constant hand-holding, tutorials, easy mode. If I had been asked what I wanted in a game, I would have said all the things that I now don't like about games. Thank God for people like Miyozaki. I am 100% the person that would have said "I want a faster horse."

  7. Will04 says:

    I just started playing dark souls yesterday I thought I would never even beat the asylum demon I just beat the second boss and it felt so much more rewarding to beat him then finding a piece of powerful gear in a different game because I did it with my own skill at the game and not because it was a big demon with a hammer long story short most final bosses do not give me the same satisfaction as the second boss of dark souls did

  8. Ayakashi Hadate says:

    imagine you keep hearing about this legendary swordman that walk the abyss and become a legendary figure…..then you proceeded to kill him in 1 hit on your first encounter….yeh, difficulty matter

  9. Mr_PeaCH says:

    There's a lot I came to say but I read Miyuki's comment below from shortly after Elden Ring was released and they pretty much perfectly captured my feelings about the genre and why I chose to play ER despite my past prejudice.

    So instead I want to ask Ratatoskr (as if they'll read this or respond) if they would make an updated version of this video and topic post-Elden Ring and let us know if their opinions have changed at all or have softened or hardened, etc. I think it's obvious, if hard to define, that Elden Ring is not 'just another' title in the Souls/Miyazaki catalog of games. Fromsoft have really busted out with it and I'm sure far exceeded their wildest expectations. Whether or not this brings 'mild' or 'blended' changes to the 'spicy' or 'chunky sauce' recipe remains to be seen.

    The other thing, I'm almost afraid to ask given how heated the topic has become of late, PvP; or specifically, invasions. Truth told, all I 'knew' about the Soulsbourne titles going in was that it was going to be hard. (But I was dying to play in the open world it promised so I took the plunge; and I'm certainly glad I did.) The invasion mechanic was completely unknown to me. (No, I guess I didn't read the fine print.) I don't feel it much personally as I tend to play solo 99% of the time but it's a strange feeling now that I understand this is pretty much the first title that did not permit invasion of a single player online. I wonder if I would have simply played offline to control this for myself were it so in ER? Anyway, yes, by now I've been invaded here and there when summoning others for aid; generally boss fights; and similarly when being summoned for co-op game play. Honestly, I can take it or leave it at this point personally, but I get that for many it has become a vital part of the game for them. (Likewise, I have no interest in dueling; at least not yet.) And I've worn the Blue Ring recently which would probably be where my interest would ultimately lie should I want to partake in PvP in the future.

    Finally, while I still feel like an outsider to the active online community of gamers who have loved the previous titles, I do appreciate and enjoy it whenever I choose to get involved. Mostly I lurk, but the way the collective mind helps to flesh out the experience of the game when not playing the game is profound. I know this was touched on in the video but I just wanted to remark how important it has become to me.

  10. Mo san says:

    Miyazaki: We want everyone to feel the SAME EXPERIENCE

    Guy 1: Damn right mate, the 6 hour fight I took vs Malenia is worth the victory

    Guy 2: I agree bro, took me 9 hours, she's hard but the fight is exhilirating

    Guy 3: Hey guys I just defeated this basic enemy called Malenia in 2 minutes using RoB + Mimic, I don't understand like how people say it's hard smh???

  11. Star Seraph says:

    As much as I hate to make this argument, I gave Dark Souls another try, I hit the wall, I broke THROUGH that wall, finding what was described by big fans as a key moment, I felt that elation of clearing a hard challenge. And then I put the game down and I haven't touched it since. The intended feeling of the game just doesn't appeal to me. This isn't about the difficulty, this is about feeling worse for not enjoying something that is so highly touted by what feels like 90% of the gaming community. Easy mode wouldn't solve the problem.

    I don't know what the solution would be. For me, it's extremely hard to even understand why someone would want to go through several dozen more hours of struggle with a good portion of that being runbacks designed to punish impatience. Even so, it feels like I'm "not one of the cool kids" for not finding the game fun.

  12. Roger4991 says:

    Like people complaining about Diablo 3 being too easy, while they only play through the game once on normal. The game starts at level 60 and higher torment levels, play hardcore. Then we talk again 😅

  13. Scorpio Warrior says:

    I agree with this but there's one point I want to add to the souls series specifcally: these are grimdark settings. The world is in ruin. All that's left is chaos and madness and you are here to fix that in some way or another. but yet you are *weak*. You aren't so god-like being rising up against the current status quo. No no no, you're just some regular dude in armor. The only thing you have is your weapons, armor, and pure determination. You will die again and again but the difference is you will rise above. Your goal is to show the world that you can make it and it's not gonna be easy. You will face literal gods and monsters of war who have the odds so far stacked in their favor it seems impossible (That's how I felt when I hit Malkeith for the first time in elden ring lmao). the difficulty is meant to make you feel afraid, espiecally when you hear stories like Artirous's, of a legend who fell from grace and is now mad. Who you fight well weaker and make you think "what chance do I have? What chance do I have to beat the status quo?" It's a tool used to enrich the story because it makes you realize just how STRONG these bosses are. And most of all, it gives you respect for them as characters. You learn to respect your enemies because you know that you can't got overconfident, the game will punish the shit out of you for it. Death being a teacher is the point and it enriches the game because it reinforces the feeling that you are truly weak. That's what people love about the souls games, the feeling of indescriable joy of beating a boss that you stand no chance against. Of beating the odds. Unlike other games where difficulty is more questionable, based on skill, has elements of absurd RNG (I am not saying dark souls is neither of them, however dark souls isn't SOLELY based on them like say, a boss from any MMO that has multiple phases and has attacks that follow an RNG attack pattern and changes them at will), you're simply learning how to deal with evreything the boss could possibly throw at you. And that's what sells the grimdark setting. It makes you feel brutal and harsh conditions, it makes you feel powerless and it makes damn sure you respect evrey boss you face. And that's not what most games offer nowadays.

  14. Drew Russell says:

    While I do feel like I really want to play Dark Souls sometimes and experiance it's worlds, I know I won't be able to cause I don't have the patience nore find myself wanting to get mad over a video game because of the difficulty cause I just feel like a spoilt child.

  15. bcoheed says:

    New souls player with elden ring. The open world was the main thing that brought me into it. My joy has come mostly from just exploring around and getting better learning how to fight each different enemy. I'm sure I've missed a lot but I've been trying to play blind and just experience the game for what it is. It has been extremely refreshing. I've come into my own playstyle and have made a mid tier hookclaw assassin. The more I get through the more I find it's easier to get through your skills progress along with the character and that's been one of the best parts in my opinion.

  16. Nathaniel C. Polley says:

    I don't like difficulty sliders because I'm conflicted between the path of least resistance and my pride, and then when I feel that conflict, I feel ashamed it was even a question.

    Overall a bad feeling. I hate it.

  17. Adam Hollander says:

    I think it's a shame you didn't include Sekiro in your analysis, which–unlike dark souls–can literally be impossible for some people (myself included)… probably why From only ever made one reflex-based game. From what I recall, certain attacks come up in under a quarter second.

    The persistent health penalty from DS2 would have been an interesting topic too; it's like a positive feedback loop of losing.

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